Unity Fundamentals Dev Log


 03/15/22, 12PM: As I continue to update and add to this Unity Fundamentals Game I will be keeping detailed documentation of he changed made on here, this log was taken on

03/15/22, 4PM; LVL 1 currently consists of a bridge and main door, I have added and assigned several textures, models and materials to one another as well as built various prefabs from scratch.

03/17/22, 12:42PM: Very big update as it was the last main commit for this projects. Huge one here with many changed and updates, first the level was engineered by myself using 3d cubes to build the scaffolding and foundation, this was then build on top of with several different Environment Models  that I assigned the according textures and materials too. After the Layout of this Design was Created (All reverenced in LVL 1 notes) I went ahead and created lighting, with baked in environmental effects and particles, a rolling fog FX, as well as a navmesh layer for player and NPC Movement, making sure everything was baked together properly to work in conjunction with one another. Finally, both a player and NPC were created with Movement Scripts as well as Animations made for each. The NPC currently Patrols and will chase if in close contact. Any future updated will be referenced

Files

UnityFundementals2.exe 638 kB
Mar 12, 2022
3DBUILD.zip 4.5 MB
Mar 12, 2022

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